Sculpted this creature head the other day to test the new zremesher function in zbrush. Sculpted with dynamesh with no consideration to poly flow and animation. Generated a lowpoly mesh with Zremesher and projected the details back from the dynamesh sculpt. Generated displacement, normal, spec and diffuse maps.
Set up the lighting/shading and render in Houdini and had my friend and colleague Pejman Teharnian rig and animate it. All in one day 🙂
Hope you like it!
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