“Hairless creature” Animated Zbrush sculpt

Sculpted this creature head the other day to test the new zremesher function in zbrush. Sculpted with dynamesh with no consideration to poly flow and animation. Generated a lowpoly mesh with Zremesher and projected the details back from the dynamesh sculpt. Generated displacement, normal, spec and diffuse maps.
Set up the lighting/shading and render in Houdini and had my friend and colleague Pejman Teharnian rig and animate it. All in one day 🙂

Hope you like it!

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