The aim of this project was to create some animation in an environment that will show off some tech from AMD which was basically the hair that goes onto this character that we were working with. There was a technical side of it – because they were using their own proprietary engine system to actually create the images, and I’d never worked with anything like it before, so that was really interesting, like a big learning curve. It was great for the students, because they got to have industry connections; they got to know a bit about how the workflow is, and the pipeline of creating an asset and bringing it in, and getting feedback. They delivered on the assets as promised. It was the quality we expected – actually better quality than we expected. Humber has been a great partner to collaborate with. I was very impressed with the enthusiasm that the students put into this.
They really stepped up to the plate and worked really hard to get what needed to be done, done. And they went above and beyond what was required of them. I actually learned a lot of technical skill within my own art. There’s an aspect of development that you don’t know until you actually get into the field. It’s just a lot of professional stuff that I wasn’t doing before. The stuff I was doing was working, but it wasn’t the standard. So I learned a lot of that during the project. The best part was probably getting a little bit of industry experience – just getting to know how to work with a client on a small-time scale. We ended up with the scene, and the animations, and the character really brought to life, and that really helped with where we needed to go with this. We enjoyed the collaboration that we had, and we look forward to pursuing further collaboration with Humber..
As found on Youtube
Research Collaboration – Humber & AMD