AWN is pleased to announce the latest exciting episode of Unreal Engine’s The Pulse, its thought-provoking talk series that uncovers emerging trends in interactive technology across architecture, automotive, film & TV, and games.
In Episode 7 of The Pulse, “Real-time Animation: Unlocking Story and Style,” join AWN co-founder and publisher Dan Sarto as he talks
Mold3D Studio has just shared their 3DCG Windwalker Echo hero character from the recent Unreal Engine 5 reveal video, Lumen in the Land of Nanite, available for immediate download and use in Unreal Engine 4.27 and Unreal Engine 5 Early Access. The warrior character, who was also part of the Valley of the Ancient
Animation and VFX studio DNEG has promoted London-based Tom Jacomb to president, DNEG Animation. Previously serving as managing director, Jacomb helped launch the studio’s feature animation division in 2014, growing the team to more than 500 employees across locations in London, Los Angeles, Montréal, and Mumbai. In his new role he will oversee
Independent entertainment studio, Rebellion, has released Zombie Army: Legion of the Dead, an action-packed new CG short film from Rebellion VFX, their new dedicated visual effects studio. Leveraging Unreal Engine technology and innovative virtual production techniques, the studio used popular gaming IP and assets to create the short, exploiting real-time rendering to achieve fast
Epic Games has just released Unreal Engine 4.27, delivering powerful new and improved features for creators across game development, film and television, architecture, and automotive. Highlights include major updates to the in-camera visual effects toolset for virtual production; enhancements to GPU Lightmass for faster light baking; integration of the Oodle Compression Suite; Bink Video
Montreal-based post and VFX studio MELS has been awarded an Epic MegaGrant from Epic Games, to be used in ongoing development of the company’s virtual production initiatives. In 2020, MELS embarked on a digital shift by launching a virtual production stage equipped with an LED screen backdrop. The technology replaces greenscreens with a
Chaos has released V-Ray 5 for Unreal, an update to its production rendering plugin designed to import V-Ray scenes, bake lighting, and render ray-traced images and animation in Unreal Engine. The increased control over light baking, augments production presets so users can customize the rendering settings and fine tune global illumination, sampling, and noise
The 2021 Epic MegaJam is open for registration. Put your creativity to the test; create a brand-new game based on the event’s theme. Festivities kick off on Thursday, August 26 at 2 PM EDT during Inside Unreal, with special guests and best practices for a successful jam. The all-important jam theme will be revealed
OptiTrack has released Motive 3.0, a rebuilt version of its performance capture and motion tracking software. Designed for use alongside OptiTrack’s tracking cameras and featuring a new skeletal solver, Motive 3.0 helps users navigate tracking situations with heavy marker occlusion, delivering precise real-time tracking allowing users to efficiently capture accurate data and produce CG
Epic Games and the Escape Studios have teamed up with six European university partners to offer the“Summer of Unreal,” a free, four-week online bootcamp aimed at young professionals. The program will feature industry experts, teachers from the partner universities and Escape Studios’ staff providing digital artists, at the start of their careers, with practice-oriented